by Patrick Jestershand
I write this blog a week or two ahead so bear with me. This is the week prior to dice tower con (our first convention for Jester’s hand). Most of the projects are done and we are pretty excited. At the end of the post I will how you a pic of our display for the convention, but for now I would like to give some credit where it’s due.
Last night I met at a local gaming bar called cloak and blaster, I have mentioned them before and the staff continues to impress me, I brag about them enough. The meeting was with several independent game developers in the central Florida area. These guys are on point. Justin and Derek Lynch of Swarm of dice are a great team. Justin is one of the most organized and resourceful people I have met in this industry. He has a great focus on both his game and what it will take to bring his game to market and be successful. Derek, is very bright, he grasps mechanics and people well (really uncommon in this industry). He combines that with his great communication skills he completes a team that will be a driving force in the gaming industry, mark my words. They have a production out tentatively called Goblin Tower; it’s a great game that has some original mechanics.
Keeps your eyes open for the name Corey Goff I played a really fast paced and fun game he has titled 7 and 7. It is themed around the 7 deadly sins and is a quick game that is lots of fun. This is the first work I have seen of his and I feel like its “Lightning in the bottle”. If 7 and 7 gets exposure it needs it will be on a top ten list for filler games. LOOK OUT Love Letter. Corey Goff is coming for you!!
Brian Kline is another developer I met with. His has built a complex game with many fine moving parts, which is great for an Alpha Gamer, did I mention if seems almost bullet proof? It has so many layers of complexity its replay ability will be huge. If this game does not make it (which I think it will) this guy will! I would be shocked if I don’t see his name building games in the very near future.
I have yet to really work with the rest of the people in the consortium of game developers but I look forward to it.
I have almost completed the 6 demo copies of Seige of Verdan (quality hand made pieces take time to build). At least the tower is done, almost…
42 inches of foam, wood, fiberglass, and now metal hinges and skulls (can ya see them on the doors at the bottom?